![]() Let's use 500 INT as a base (instead of 187), whilst still using 200 damage. To get to that level of damage without any additional INT, you need +63.5 damage on your weapon. (You have +163 INT already on your char)Īn additional 111 INT makes you deal 922 damage However, I think we can all vouch for having massive +INT bonuses on our gear, so, instead, let's use 350 INT as a base (instead of 187), whilst still using 200 damage. ![]() To get to that level of damage without any additional INT, you need +226 damage on your weapon. If you have a base damage of 200, then the following is true.Īn additional 111 INT makes you deal 796 damage The max +INT you can get as a single affix is +111, providing an additional 111% base weapon damage. Stacking damage bonuses in the same bucket receive diminishing returns.The more INT you have, the larger the bonus from +damage you get. I'm going to post this in another thread to get verificationįor further clarification this is with the assumption that you do not have bonus to core skill damage in the first place. I could be absolutely wrong about this but this is just me doing numbersĮxample: let's say you're deciding between +50% core skill dmg and +50% crit damage. "You can't have a discussion without knowing the crit chance" is so unimaginably lame and helps no one, you didn't ask about crit chance you asked about damage output. From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. ![]() ![]() These times are live times - they will update every minute if new times are available. Youtube, Twitch, Builds Business inquiries - Luciano World Tracker ![]()
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